abs_fast :: (val: f32) -> f32
abs_fast :: (val: f64) -> f64
ceil :: (val: f32) -> f32
ceil :: (val: f64) -> f64
choose :: (n: $T, k: T) -> T
clamp :: (v: $T, lo: T, hi: T) -> T
copysign_poly :: (x: $T, y: T) -> T
copysign :: (lhs: f32, rhs: f32) -> f32
copysign :: (lhs: f64, rhs: f64) -> f64
copysign :: (x: $T, y: T) -> T
floor :: (val: f32) -> f32
floor :: (val: f64) -> f64
fmod :: (x: f64, y: f64) -> f64
fmod :: (x: f32, y: f32) -> f32
gcd :: (a: $T, b: T) -> T
is_inf :: (x: f32) -> bool
is_inf :: (x: f64) -> bool
is_nan :: (x: f32) -> bool
is_nan :: (x: f64) -> bool
lcm :: (a: $T, b: T) -> T
lerp :: (t: f32, a: $T, b: T) -> T
log :: (a: $T, base: $R) -> T
max :: (a: $T, b: T) -> T
max_fast :: (lhs: f32, rhs: f32) -> f32
max_fast :: (lhs: f64, rhs: f64) -> f64
min :: (a: $T, b: T) -> T
min_fast :: (lhs: f32, rhs: f32) -> f32
min_fast :: (lhs: f64, rhs: f64) -> f64
nearest :: (val: f32) -> f32
nearest :: (val: f64) -> f64
popcnt :: (val: i32) -> i32
popcnt :: (val: i64) -> i64
pow :: (base: $T, p: i32) -> T
pow :: (base: $T, p: i64) -> T
pow :: (base: $T, p: T) -> T
power_mod :: (base: u32, exp: u32, mod: u32) -> u32
rotate_left :: (lhs: i32, rhs: i32) -> i32
rotate_left :: (lhs: i64, rhs: i64) -> i64
rotate_right :: (lhs: i32, rhs: i32) -> i32
rotate_right :: (lhs: i64, rhs: i64) -> i64
sqrt :: (val: f32) -> f32
sqrt :: (val: f64) -> f64
sqrt_poly :: (x: $T) -> T
trunc :: (val: f32) -> f32
trunc :: (val: f64) -> f64